- Entire Room Visible - The entire room will be visible at once. No sliding viewports.
- 3 Doors out - Each Room will have 3 doors that lead to other rooms.
- Room Monsters - Each room may have a few monsters. Some fixed, some dynamically generated.
- Variable Monsters skills - some monsters are weak, some are stronger, & some are Boss level.
- Room Treasure - Each room may have treasure. Like gold
- Stats - Health
- Default Weapon - You start with a sword.
- Attack - You can attack monsters that are in front of you.
- Combat - basic combat system where the player and monsters gives damage.
- Start in Room O (zero).
Friday, July 18, 2008
Step 1 - Game Design
The first thing that needs to be settled is Game Design. More specifically a few basic behaviors of the game. Don't worry we can add more features as we complete each phase.
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