Friday, July 18, 2008

Step 1 - Game Design

The first thing that needs to be settled is Game Design. More specifically a few basic behaviors of the game. Don't worry we can add more features as we complete each phase.
  1. Entire Room Visible - The entire room will be visible at once. No sliding viewports.
  2. 3 Doors out - Each Room will have 3 doors that lead to other rooms.
  3. Room Monsters - Each room may have a few monsters. Some fixed, some dynamically generated.
  4. Variable Monsters skills - some monsters are weak, some are stronger, & some are Boss level.
  5. Room Treasure - Each room may have treasure. Like gold
  6. Stats - Health
  7. Default Weapon - You start with a sword.
  8. Attack - You can attack monsters that are in front of you.
  9. Combat - basic combat system where the player and monsters gives damage.
  10. Start in Room O (zero).
That's probably more than enough to start with. So let' s see how this goes.

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